Trigger¶
-
class
pynwn.Trigger(resource, instance=False)¶ -
comment¶ Comment.
-
faction¶ Faction ID.
-
get_name(lang=None)¶ Localized name.
-
highlight_height¶ Cursor.
-
key_auto_remove¶ Auto-remove key flag.
-
key_tag¶ Key tag.
-
linked_to¶ Linked to object tag.
-
linked_to_flags¶ Linked to flags.
-
load_screen¶ Load screen ID.
-
paletted_id¶ Palette ID.
-
portrait_id¶ Portrait ID.
-
resref¶ Resref.
-
scripts¶ Scripts. Responds to script events:
- Event.TRAP_DISARMED
- Event.TRAP_TRIGGERED
- Event.CLICK
- Event.HEARTBEAT
- Event.ENTER
- Event.EXIT
- Event.USER_DEFINED
-
set_name(lang=None, string=None)¶ Localized name.
-
stage()¶ Stages changes to GFF structure.
-
tag¶ Tag.
-
trap_detect_dc¶ Trap detect DC.
-
trap_detectable¶ Trap detectable flag.
-
trap_disarm_dc¶ Trap disarm DC.
-
trap_disarmable¶ Trap disarmable flag.
-
trap_flag¶ Trap flag.
-
trap_one_shot¶ Trap one shot flag.
-
trap_type¶ Trap type.
-
type¶ Type.
-
vars¶ Variable table
-