Sound

class pynwn.Sound(resource, instance=False)
active

Active flag.

comment

Comment.

continous

Continuous flag.

distance_max

Maximum distance.

distance_min

Minimum distance.

elevation

Elevation.

get_name(lang=None)

Localized name.

hours

Hours.

interval

Interval.

interval_variation

Interval variation.

looping

Looping flag.

palette_id

Palette ID.

pitch_variation

Pitch variation.

positional

Positional.

priority

Priority.

random

Random.

random_position

Random position.

random_range
resref

Resref.

set_name(lang=None, string=None)

Localized name.

sounds
stage()
tag

Tag.

times

Times.

volume

Volume.

volume_variation

Volume variation.


class pynwn.SoundInstance(gff, parent_obj)

A sound instance is one placed in an area in the toolset. As such it’s values are derived from its parent GFF structure.

stage()

Stages changes to parent GFF structure.